Blog
Random talk about code, and tech and stuff
[30 Jan]Zynga LayoffsRandom[06 Oct]60fps, retrospectiveFairy Tale TwistPerformanceStarling[04 Oct]Targeting 60fpsFairy Tale TwistPerformanceStarling[20 Sep]Instability and thoughts how to fix itFairy Tale TwistStability[11 Sep]Optimizations for our Min-spec PCFairy Tale TwistPerformanceStarling[29 Aug]On-demand animation loadingFairy Tale TwistPerformance[20 Aug]More Performance NotesFairy Tale TwistPerformanceStarling[19 Aug]Content Pipeline improvementsFairy Tale TwistContent Pipeline[08 Aug]First time user performanceFairy Tale TwistPerformance[24 Jul]Browser cachingFairy Tale TwistPerformance[16 Jul]Seattle vs Rest of WorldFairy Tale TwistPerformance[11 Jul]Back on webFairy Tale TwistPerformance[02 Jul]FIRST MILESTONE!Fairy Tale Twist[10 Jun]Long DayFairy Tale TwistBuild[07 Jun]Wrap upActionScript to C++[06 Jun]Object initializationActionScript to C++[06 Jun]And now Linux.Build[26 May]foreachActionScript to C++[25 May]Fixes for var and initializersActionScript to C++[20 May]Special cases for this and superActionScript to C++[18 May]Formatting improvements, checkin before big changeActionScript to C++[13 May]Line numbers options. Line spacing fixes. Starling fixesActionScript to C++[10 May]Better comment handling. Modifier formatting. CastingActionScript to C++[01 May]Chasing PerformanceFairy Tale TwistPerformance[25 Apr]Better headers, reworked comment handling (with reparenting if need arises), parameter lists and ; placementActionScript to C++[23 Apr]Where is Agile now?Random[14 Apr]Namespace, using and forward declarationsActionScript to C++[06 Apr]Namespace and using supportActionScript to C++[31 Mar]First pass emitting C/C++ headerActionScript to C++[30 Mar]More testing against gameActionScript to C++[26 Mar]Testing against gameActionScript to C++[24 Mar]get/set as function names, .. and … for xml, more comments, removed duplicate ^ emissionActionScript to C++[15 Mar]Interactive!Fairy Tale Twist[10 Mar]More JSON than you can shake a stick atPerformanceContent Pipeline[05 Mar]portAS.pl Next stepsActionScript to C++[03 Mar]portAS.pl New RequirementsActionScript to C++[01 Mar]portAS.plActionScript to C++[28 Feb]C/C++ guidelines for porting ActionScriptActionScript to C++[28 Feb]ActionScript guidelines for better C/C++ActionScript to C++[25 Feb]Out with the old, in with the newFairy Tale Twist[31 Jan]Go easy on the Garbage CollectorPerformance[30 Jan]JPEG and PNG are not the only formatsFairy Tale TwistPerformance[29 Jan]Memory allocations are not freeFairy Tale TwistPerformanceStarling[17 Jan]Rendering!Fairy Tale Twist[14 Jan]Bringing ActionScript to C/C++Fairy Tale Twist[09 Jan]Rendering BenchmarkFairy Tale TwistPerformance[08 Jan]Adobe Air PerformanceFairy Tale TwistPerformanceStarling[11 Dec]How big is this thing?Fairy Tale Twist[10 Apr]Events, timers and event dispatching againClub PenguinActionScript to C++[05 Apr]Virtual destructorsClub PenguinActionScript to C++[04 Apr]Now with deleteClub PenguinActionScript to C++[02 Apr]On-demand allocation of instancesClub Penguin[29 Mar]AS2 meet AS3Club PenguinActionScript to C++[23 Mar]The world is your stageClub PenguinActionScript to C++[20 Mar]Updated Android buildClub Penguin[14 Mar]TextfieldsClub PenguinActionScript to C++[25 Feb]Bug bashClub PenguinActionScript to C++[21 Feb]MouseClub PenguinActionScript to C++[18 Feb]MovieClip againClub PenguinActionScript to C++[12 Feb]Added events, timers and event dispatchingClub PenguinActionScript to C++[11 Feb]More ActionScriptClub PenguinActionScript to C++[04 Feb]Depth sorting againClub PenguinActionScript to C++[31 Jan]ActionScriptClub PenguinActionScript to C++[29 Jan]Effective C++Coding[28 Jan]XFL, XML, JSFL what the L?Club Penguin[25 Jan]onEnterFrameClub PenguinActionScript to C++[22 Jan]Matrices againClub PenguinActionScript to C++[21 Jan]MovieClip refactoringClub PenguinActionScript to C++[19 Jan]gotoAndMoreClub PenguinActionScript to C++[16 Jan]MatricesClub PenguinActionScript to C++[15 Jan]gotoAndPlayClub PenguinActionScript to C++[14 Jan]Projects and platformsCoding[11 Jan]Coding StyleCoding[10 Jan]iOS provisioning solvedRandom[10 Jan]Adobe CS5 and FlashRandom[06 Jan]Kindle UnboxingRandom[03 Jan]To prototype or to not prototype?Coding[01 Jan]MAKING GAMES IS FUNRandom[12 Feb]Performance 2City of WonderPerformance[28 Jan]PerformanceCity of WonderPerformance[03 Dec]MVC in gamesRandom[17 Nov]First Playable DayCity of Wonder[11 Nov]Too much code?City of Wonder[10 Nov]What is Good Code?Coding[22 Oct]And then back to infrastructureCity of Wonder[21 Oct]Rendering!City of Wonder[16 Oct]sqrtCity of WonderPerformance[15 Oct]Games, Resources, And XCodeRandom[14 Oct]Guidelines for Flash DevelopersActionScript to C++[13 Oct]ImagemagickCity of WonderContent Pipeline[12 Oct]Compressing animation framesCity of WonderPerformanceContent Pipeline[10 Oct]boostCity of WonderCoding[08 Oct]functorsCity of WonderCoding[06 Oct]Porting beginsCity of WonderActionScript to C++[05 Oct]PlanningCity of Wonder[22 Sep]Platform changesRandom[20 Sep]New TeamCity of Wonder