Performance

28 January 2011

Tags

  • City of Wonder
  • Performance

Default Save Game

  • 100% main
  • 81.5% GameViewController tick:
  • 80.8% GLESView render
  • 0.1% World::render()
  • 0.0% t2::View::draw()
  • 0.0% PriorityQueue::tick()
  • 0.0% t2::View::update()
  • 0.7% AMFRemotingCall connectionDidFinishLoading:
  • 0.5% UIWindow sendEvent:
  • 0.5% UILabelStroke drawTextInRect:
  • 0.2% NetControllerDeletage connectionDidFinishLoading:
  • 0.1% FBRequest connectionDidFinishLoading:

Without rendering or updates

  • 100% main
  • 81.5% GameViewController tick:
  • 81.5% GLESView render
  • 0.6% AMFRemotingCall connectionDidFinishLoading:
  • 0.5% UIWindow sendEvent:
  • 0.5% UILabelStroke drawTextInRect:
  • 0.2% NetControllerDeletage connectionDidFinishLoading:
  • 0.1% FBRequest connectionDidFinishLoading:

Rendering no updates

  • 100% main
  • 97.4% GameViewController tick:
  • 96.5% GLESView render
  • 0.0% World::render()
  • 0.0% t2::View::draw()
  • 0.0% t2::View::update()
  • 0.0% PriorityQueue::tick()
  • 0.6% AMFRemotingCall connectionDidFinishLoading:
  • 0.5% UIWindow sendEvent:
  • 0.5% UILabelStroke drawTextInRect:
  • 0.2% NetControllerDeletage connectionDidFinishLoading:
  • 0.1% FBRequest connectionDidFinishLoading: