Performance
28 January 2011
Tags
- City of Wonder
- Performance
Default Save Game
- 100% main
- 81.5% GameViewController tick:
- 80.8% GLESView render
- 0.1% World::render()
- 0.0% t2::View::draw()
- 0.0% PriorityQueue::tick()
- 0.0% t2::View::update()
- 0.7% AMFRemotingCall connectionDidFinishLoading:
- 0.5% UIWindow sendEvent:
- 0.5% UILabelStroke drawTextInRect:
- 0.2% NetControllerDeletage connectionDidFinishLoading:
- 0.1% FBRequest connectionDidFinishLoading:
Without rendering or updates
- 100% main
- 81.5% GameViewController tick:
- 81.5% GLESView render
- 0.6% AMFRemotingCall connectionDidFinishLoading:
- 0.5% UIWindow sendEvent:
- 0.5% UILabelStroke drawTextInRect:
- 0.2% NetControllerDeletage connectionDidFinishLoading:
- 0.1% FBRequest connectionDidFinishLoading:
Rendering no updates
- 100% main
- 97.4% GameViewController tick:
- 96.5% GLESView render
- 0.0% World::render()
- 0.0% t2::View::draw()
- 0.0% t2::View::update()
- 0.0% PriorityQueue::tick()
- 0.6% AMFRemotingCall connectionDidFinishLoading:
- 0.5% UIWindow sendEvent:
- 0.5% UILabelStroke drawTextInRect:
- 0.2% NetControllerDeletage connectionDidFinishLoading:
- 0.1% FBRequest connectionDidFinishLoading: