Instability and thoughts how to fix it
20 September 2013
Tags
- Fairy Tale Twist
- Stability
Our stability has dropped in the last few weeks. Some simple steps, thoughts, influenced from working at Microsoft for 8 years that would help:
- First of all we need a set of levels to test against, a small number of levels that cover most of the functionality.
- Use the AI mode to play the game after every build, track memory, track FPS and report bugs
- Random mouse clicks and random key presses (we’d have random controller inputs and see where the player wold go)
- A mode that just a level and quits to the map for X interations
- A mode that loads each level in turn, returning to the map
- Repeat for all the experiments